Entry 20
- masoncbyrd
- Dec 5, 2020
- 1 min read
Updated: Dec 9, 2020
I have so far updated a bunch of asset sprites that are both currently in use in the test area and not in use. And I have added another element to the player’s hud, the health bar. I was able to implement it exactly the way I wanted it where it has a max health value of 20 and can decrease by float values. I wanted to test it with enemy collisions but I’m currently struggling to get unity to detect when the player comes in to contact with the test monster. So to test the health bar I had to make the crouch button decrease the health by .01 every frame and I did get the result I want. Now that I have a working health bar, I can Finally start puttting more thought into the monster concepts I drew a while ago.






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